I’ll be starting a few initiatives here to cover the differences between COHO and the original game, expansions and all. First up are Hero Units, starting with the ones I’ve found most useful. Later this week, there will be a broad concept article on how Hero Units alter the game — the thesis will be that Heroes are NOT always preferable to non-persistent regular units, rather they are situational.
What’s more, Hero Units are a very mixed bag. Some Hero Units are tremendously useful, while others suffer significant disadvantages that make their vanilla counterpart a much better choice (the Skilled M8 comes to mind). Relic has adopted a semi-standardized prefix system for low-level Hero Units, which have a green border on their unit icons. A Skilled Tank Destroyer gets the same bonuses as a Skilled Sherman, but the bonuses for “Skilled” armor are slightly different than for “Skilled” infantry. These changes are context-sensitive, e.g. it makes sense for “Skilled” tanks to benefit from 10% faster speed and acceleration but “Skilled” infantry get 25% less received suppression instead at the same level.
For now, let’s talk about the Durable Tank Destroyer, a mid-level Hero Unit and one of a few that can be purchased from the COHO Store (2,7500 supply or 100 COHO cash). Here’s the official Rifles Ready! straight-to-the-chase summary card for the Durable Tank Destroyer.
This is a unit that is undeniably superior to the vanilla M10 in every respect once fully leveled, suffering no disadvantages (e.g., Skilled Riflemen can’t pick up weapons). You can’t say the same for the Durable Sherman, which gets the exact same bonuses as the Durable Tank Destroyer but winds up being far less useful. The M10 was a highly situational unit in COH because of its paper-thin armor, tendency to “blank-fire” (a bug where it would animate and the cannon sound effect would go off, but no round was fired) and overall inability to survive long enough to gain the veterancy it desperately needed. The Durable version of the M10 solves all these problems, particularly for Armor Commanders.