[Click link above to download the actual replay]
I know 2.400 is out, but as I said, there was too much done on this Battle Report to not finish it. In this edition, Rifles Ready! continues its series of Battle Reports focused on players who display fearless ingenuity in the face of proven, tenacious strategies. Case in point: this matchup between SweetLorraine (better known to sports fans as Kodachrome) and Zerocrack. It should be noted that Sweet and Zero are typically Wehrmacht and American players, respectively. At least, that’s what they played during their rise to fame back in the day, when I myself was grinding relentlessly up the 1v1 ladder.
These are proven, tenacious players, tough kids who’ve been in the COH world a long time. These seasoned veterans meet on the familiar killing fields of Angoville (and yes — I will do a different map next time, thanks to popular demand). It’s a standard tier 2/tier 4 strategy for Zero, while Sweet decides to fight a defensive army with a little defensive action of his own. There’s a veritable war of barbed-wire placing, plus a constant series of tank attacks and slowly escalating artillery barrages.
This is one unique game, sports fans. Let’s get right to it. The game is off to a rather unimpressive start, with very few direct skirmishes and the initial Volks/Rifles avoiding each other in favor of rapidly capping the left and right side of map respectively. The first real move comes when Zero puts up a Bunker on the left side of the map. It’s extremely well-positioned.
Zero has the option of creating an unflankable position by upgrading the bunker with an MG, then adding a garrisoned MG42 team. He ultimately goes for the standard Medic Bunker, but it’s a reminder of how solidly you can protect a position if you need to. Meanwhile, Sweet sends a Rifle squad into Zero’s base, neatly running right past the MG bunker, which gets off a burst but fails to suppressive the squad.
The real question is why does he do this? Maybe he wanted to see if Zero was planning a fast-tech to tier 3 for Pumas, but it’s too early in the game for this. The Rifles engage a Volk squad in front of Reich HQ but it’s a total stalemate; they end up retreating quickly. I don’t have much an answer for why Sweet did this; presumably it was to scout, and eliminate the slim possibility that Zero was going for fast Pumas. But it’s so early in the game that even if Zero was going for fast Pumas, it’s unlikely he would be building a Sturm Armory. In any case, ruling out fast Pumas is probably the best explanation, because Sweet proceeds to OP his +16 fuel soon after his men get out of dodge.