[Click link above to download the actual replay]
Vrrrooooom! *makes sputtering propeller noises* rat-tat-tat-tat!
So there’ve been a few delays… you try ducking tornadoes while flying westward to the Mile-High City! Anyway, I’m now comfortably ensconced in my 12th floor hotel suite, typing away. This match is a timeless showcase of human mental perseverance. That said, I’ve watched it several times now and it’s clear that the opponent got lazy and careless, which contributed to the comeback.
That doesn’t change things as much as you might think. There was such a tidal wave built up that you can’t fault the guy for taking a breather and floating 800 manpower or so. Anyway, onward to the match.
The game is on Semois, and we’ve got CharlesDarwin, a seasoned and solid player, vs. Malivos, probably some smurf for some guy. Darwin goes for a Weapon Support Center (WSC) start, always risky but less so against the Panzer Elite and even less so on Semois. PE have a hard time countering garrisoned MGs without Mortar Halftracks and Semois lends itself well to MG strongpoints. So this isn’t as butt-in-the-air crazy as it may sound.
Malivos’ strategy becomes clear instantly. He picks Scorched Earth doctrine and sends his initial Schwimmwagen to Darwin’s bottleneck Strategic Point (SP) by the bridge. BAM! The point is destroyed, necessitating repair before it can be recaptured by either player.
Meanwhile, Darwin’s MG takes up position in the civilian building just below Malivos’ SP bridge. He sends a second MG to the hay bales by the +5 fuel point on the top half of Semois. They stop a few Panzer Grenadiers from advancing, but Malivos mainly chooses to avoid them. Darwin goes for a Sniper next, which is a great selling point for going WSC first against the PE.
Snipers are the best way for Americans to counter elite, heavy Axis infantry, including PGs and Wehrmacht Grenadiers and Knights Cross Holders. They’re particularly deadly against the PE’s three-man squads. They are NOT generally the best unit to use for repairing scorched points. But they certainly can, and Darwin takes the risk of doing so with his Sniper. Miraculously he is not butchered where he stands, but completes the repair. It’s interesting to note the Sniper can repair about as fast as a Rifle squad; there’s no disadvantage there to using a Sniper.
You have to wonder whether the guy is taking the game seriously with this kinda stuff; but I guess maybe Darwin figured it was unlikely for Malivos to attack a disabled point, and that if he kept a sharp eye out he’d be alright.
In any case, I’ll stop my second-guessing. I suppose I’d just feel really naked to have a 340 manpower unit sitting all by his lonesome doing repairs, which would cause him to take extra damage in the event of an attack.
But hardly is this point repaired than does Malivos’ Schimmwagen decap and scorch Darwin’s +10 fuel point. Each player has two jugular points on this map: the SP by their respective bridges, and their +10 fuels. Striking and holding either one can induce a fatal hemmorrhage. It’s at this juncture that Darwin begins bitching about PE “abuse.” I don’t wish to unduly inject my opinion, but the game is the game. You can’t expect players not to abuse broken game elements. It’s Relic’s fault, not your opponent’s. So Darwin needs to sit the fuck down, have a Coke and smile — aka DEAL WITH IT. Fortunately he manages to do the latter without breaking stride.
He sends his Engy in to begin restoring the point. But Darwin knows this is a stalling move. On Semois, where the fuel control is so even, you can only seriously hope to slow your opponent’s tech slightly by harrassing his fuel, because it’s easy to fight you off and your own fuel point is equally exposed.
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