COHO patch: Slightly gutless before the holidays

Relic plays it safe.Just a few hours after my post showing the Relic mascot (it’s always been a blind cat, by the way) being led by a Nazi lap dog, Relic puts out the biggest patch for COHO in more than a month.

Coinky-dink? I think not, kameraden.

Here’s my two cents in a nutshell: This patch gently tickles some of the outstanding balance issues I highlighted in my earlier post (which by the way, are not somehow unique to me — these were literally the top five COHO balance problems listed on GR.org).

Sadly, where stern and decisive action was required, we got some rather gutless, half-hearted tweaks. Relic admits as much, saying that this update “focuses on bug and balance fixes, with the intention of not introducing high risk changes or features before we all go off to celebrate the holidays.” It’s a beta, if in name only. Risk, gentlemen, is why you’re aboard.

Anyway, check below the fold for the full list of balance changes, with some commentary.

American balance changes

  • 57mm Anti-Tank Gun
    • Build time reduced from 67 seconds to 43 seconds.
    • This reduction is matched by the Pak’s build time going down to 43 seconds as well. What’s the point of reducing build time for AT guns across the board? I guess it’s to pad the margin of error for getting caught with your pants down when light armor hits.
  • Armor Commander Self Repair ability
    • Ability cool down has been increased from 45 seconds to 90 seconds.
    • The issue isn’t really how often Self Repair is used, but rather how good it is once activated. I guess the onus is on Armor players to choose when they activate more wisely.
  • Infantry Commander Attrition ability
    • Munitions cost has been increased from 50 to 80 munitions.
    • This is good curbing Attrition usage through the mid-game, when Heroic Charge, grenades and mines are all actively competing for munitions.
    • The ability cool down has been increased from 190 to 250 seconds.
    • Unimaginative, boring, but safe and probably effective.
  • Infantry Commander Camouflage ability
    • Camouflaged squads will break camouflage if they attempt to capture a point. The squad will go back into camouflage if they are not attacked while they are capturing the point.
    • What about running at full speed? And Stormtroopers?
  • Assault Jeep Hero
    • Hero rarity has been changed from uncommon to rare.
    • The recruitment cost has been increased from 200 manpower to 240 manpower and 10 fuel.
    • Hero levels have been restructured
    • Level 1) Ability obtained: Captures points at a 50% reduced rate. Sight radius is increased by 10%.
    • Level 2) 10% accuracy bonus
    • Level 3) 30% health bonus
    • Level 4) 20% damage bonus
    • Level 5) Capture speed penalty removed
    • The fuel requirement is very harsh, and pretty much kills it. On the plus side, without speed penalty it should capture as quickly as Riflemen.
  • Advanced Defense Engineers
    • Hero levels have been restructured
    • Level 1) Can construct defensive structures 25% faster
    • Level 2) 20% health bonus
    • Level 3) Construction cost of defensive structures reduced by 25%
    • Level 4) Received damage while constructing reduced by 25%
    • Level 5) Construct defensive structures 25% faster and received accuracy while constructing reduced by 10%
    • Good for faster tank traps and sand bags. Better than vanilla Engies thanks to the health. Note that mines do not count as defensive structures.
  • Elite Engineers
    • Hero levels have been restructured
    • Level 1) All squad members are equipped with rifles and have elite armor equipped.
    • Level 2) 10% health bonus
    • Level 3) Ability obtained: Throw grenade
    • Level 4) Two squad members are equipped with BARs
    • Level 5) Ability obtained: Suppression ability
    • It’s still really good.
  • Camouflage HMG Team
    • Hero levels have been restructured
    • Level 1) Ability obtained: Camouflage
    • Level 2) 10% health bonus
    • Level 3) 15% damage bonus
    • Level 4) Squad will camouflage while retreating
    • Level 5) Movement penalty removed from camouflage
    • Honestly I’d never heard of this Hero. It sounds sweet, especially as ambush traps for Pumas.
  • Gladiator Riflemen
    • Hero levels have been restructured
    • Level 1) Squad is equipped with elite armor
    • Level 2) 10% health bonus
    • Level 3) 15% accuracy bonus and 15% rate of fire bonus
    • Level 4) Ability obtained: Fire up
    • Level 5) Ability obtained: Grenades and Stickybombs

Wehrmacht Changes

  • Pak 38 Anti-Tank Gun
    • Build time reduced from 67 seconds to 43 seconds.
    • Pak veterancy has been changed from support vet to vehicle vet.
    • This is an awfully subtle nerf. If you go Tier 2 for Paks, you probably wouldn’t bother with vehicle veterancy, and likewise if you are buying vehicle veterancy you probably went Tier 3. It makes sense that an AT gun is a support team and not a vehicle, of course.
  • Defensive Commander Recoup Losses ability
    • The command point requirement has been increased from 0 CP to 2 CP.
    • Doesn’t go nearly far enough. It will give the Defensive Commander an actual need to tech to armor of some kind, but the massive resource bonuses still yield an overwhelming advantage. To counter you must be really aggressive against Defensive players early on, which is tough given everything else they have before 2 CPs.
  • Blitzkreig Commander Rocket Barrage ability
    • Damage against tanks has been reduced by 25%.
    • Terrain deformation reduced by 75%.
    • The time delay between the smoke drop and the barrage has been increased from 3 to 4.5 seconds.
    • This doesn’t go far enough. The tank damage is still too good, but the time delay is an effective change for the better. Aftershock remains in need of a brutal bludgeoning with a Louisville slugger. It is a random, stupid ability and just a deliberate attempt to make retarded shit happen. The Wehr player can’t control when it goes off, and it’s sheer luck if the Aftershock hits anything, which makes it bullshit when it does.
  • Fatherland HMG Team
    • Hero levels have been restructured
    • Level 1) 10% received damage reduction and 20% suppression reduction while in friendly territory
    • Level 2) Passive health regeneration rate increased while in friendly territory
    • Level 3) 20% accuracy bonus while in friendly territory
    • Level 4) 10% sight range bonus and 15% weapon range bonus while in friendly territory
    • Level 5) Movement speed increased while in friendly territory
    • Worthless except for the minor damage reduction nerf. Let me go make an omelette while my Fatherland MG levels up in a few compstomps.
  • Berger’s Pioneers
    • Hero levels have been restructured
    • Level 1) One squad member is equipped with a Panzerschreck
    • Level 2) Construction menu includes mines and tank traps. Mine cost reduced by 20%
    • Level 3) 15% weapon range bonus
    • Level 4) 20% penetration rate bonus and 25% construction speed increase
    • Level 5) Increases squad size by one
    • Yawn.
  • Field Specialist Sniper
    • Hero levels have been restructured
    • Level 1) 50% capture speed bonus
    • Level 2) 20% health bonus
    • Level 3) Ability obtained: Sprint
    • Level 4) Passive ability obtained: Mine detection
    • Level 5) Ability obtained: Plant crippling trap

    Flare

    • No longer lets you rape American Snipers for free.
    • No longer lets you base-rape with Rocket Barrage and Aftershocks by clicking your mouse button a few times.
    • Oh wait, that’s just my imagination, running away with me.
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4 Responses to COHO patch: Slightly gutless before the holidays

  1. Hans says:

    Thank you very much for continuing the blog! I am reading here since 2008. Keep it alive!

    One question: are you playing as riflesready in cohonline?

  2. You are very welcome!

    To answer your question, negative.

    I am playing on COHO under like 7 different characters, but do not have one named Riflesready.

  3. Tvistor says:

    Hey, mind if I hit you up for a game sometime? In-game, I’m Tvistor.

    Also, I’m the writer Vivalorian on ‘www.GameReplays.org’ in the COHO portal. I’ll try send some people this way depending on what the rest of the staff thinks. It’s seriously a nice blog.

    They -may- say no, since we don’t want to drive new players away by complaining about the balance. While all your criticism is valid, things’ll only get worse if we convince people it ain’t worth it to play. ^^

    Anyway, keep up the good work!

  4. Tvistor says:

    COHO is being closed down – permanently. Real kick to the balls, eh?

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