I’ve been accused of catering more to the Allies — specifically the Americans — and not so much our poor komraden fighting for the glory of the Fatherland. Well, that stops today with this post. What’s an excellent but underused doctrine-specific ability in the early game? That the Panzer Elite get? Booby trapped buildings, of course! Sure, it requires you to pick Scorched Earth, and forgo sick units like the Fallschirmjager, Hetzer and Jagdpanther, but on the plus side you get some truly satisfying low-micro, high-damage abilities, like Booby Traps for points and buildings, Sector Artillery and of course, Hummel mobile artillery pieces.
Now, the ability Booby Trap buildings can be had for a single Command Point and any Panzer Grenadier can place them in any neutral building. There are key buildings on every map (the house by the bottom player’s strategic point on Angoville, the church on Semois) that are almost guaranteed to be garrisoned by the enemy during the course of a match. These should be the first targets, but because you can use Booby Traps in buildings as many times as you want, feel free to keep idle PGs busy planting them in less frequently used or less strategically positioned buildings as well. It takes a good amount of time to booby-trap a building, and the gray progress bar is visible to your enemy as well as you.
Booby traps then, are best placed when your infantry are outside your enemy’s sight range. The same hiss-click noise your enemies hear when triggering a trap on a resource point is heard when their units enter a trapped building. They have a good 2-3 seconds to get out before squad members start dying, but frequently, your opponent will be too distracted to hear this noise, especially if they are garrisoning a building in the middle of a firefight. In the mid-game and beyond, your opponent may think the noise indicates another squad triggering a trap on a resource point being captured — great if you’ve conditioned him to expect lots of trapped points.
Squad members die rapidly once the trap is actually triggered, and an entire squad will be fully destroyed if the opponent fails to react in time.