Remember: When trying to crush pinned units, don’t click ON them, click to move your tank just behind them. Your tanks still have a tendency to avoid driving over enemy troops when you give them a new move order far behind the enemy.
Check out this timely YouTube video. It’s from a team game I played with one of my buddies — his Cromwell command tank gets caught flat-footed by multiple Panzergrenadiers packing panzershrecks, so he calls for air support. My P-47 doesn’t kill any PGs, but allows my friend to slam the Cromwell into some poor Krauts, killing 5 PGs and forcing the group to retreat.
One thing you’ll notice is the last PG to die (captured in the screenshot at the start of the post). He is killed after his squad was ordered to retreat; the Cromwell was in his way and kept moving, despite his attempt to keep running. Tanks in COH can crush unpinned and unsuppressed troops in numerous circumstances — squads caught between a tank and an obstacle like a house, Paratroopers landing on TOP of vehicles and dying, Sherman mine flails instantly gibbing squads, etc. That’s a topic that will be explored down the road, when I have screenshots and/or videos showing how such effects can be consistently achieved.