…to climb the ladder and get lvl 11 Brits just by spamming emplacements?
Well, here’s a shocker. Yes!
Everyone’s aware of Brits’ OPness and the way they changed the fundamental gameplay of COH, which was flank, cover, combined arms and map awareness. With the introduction of the Brits, one only has to sit in one place, spam an array of low MP pew pew devices, charge your mass infantry behind enemy lines and drop a Commando squad whenever you see fit.
Okay, it really isn’t THAT easy, but I was concerned and alarmed at the flak the Brits were copping, so I decided to create an account that spells out my intentions all to clear. I set out purely to test the theory that Brits really aren’t all that OP, and they’re only OP when they’re teamed with the American team. Double Brits aren’t really that awesome to be honest; an early light-heavy vehicle such as an AC/Hetzer could really spell D-O-O-M for double Brits. But I digress.
Here’s my emplacement spam profile, aptly called:
Playing 2-3 games every day, and including a few days where work and family got the better of me, it took me about 7 weeks and 69 games to achieve lvl 11. Just. Spamming. Emplacements.
If this were any other factions, you’ll be lucky to get lvl 8 with it.
The key to spamming emplacements is not to rush your troops into battle. If the popular Riflestall tactic (against the much talked about link0 strat) is oft used in the USA strategy vernacular, then Tommystall is a must when you spam emplacements.
By slowly creeping your HQs up against the enemy base, a successful emplacement spam + Tommystall tactic will mean utter destruction of the enemy base. Resources will have to be put into reparing/rebuilding their base which means more time for my ally to cap the other areas of the map and less axis troops on the table for us to kill. Less axis troops = Map domination.
There really are just two ways of doing this, and it depends on the size of the map. I primary objective is to spam mortars just outside the periphery of the Axis base. Using them to continuously bombard the base, I go T2 for a Sapper squad for the 25lbs AT gun. In fact, if played right, rarely is T3 needed. Of course, over the 69 games I have gone T3 and made tanks to counter the late game Axis armour. Let’s not forget at early levels, I tended to partner new players who made emplacement spamming a nightmare to execute.
– I always go for the big fuel. They come in useful mid-late game for emplacements. I try to push up as far as possible without putting myself at too much risk. It’s really by trial-and-error. Early days, I pushed up too far and got crushed within 10 minutes.
– I cannot stress how important the CSS is. Depending how the Axis makeup is, I either go CSS > Mortar or vice versa. My main enemy is the HMG. It’s important to occupy buildings that might pose a threat to the construction of CSS/Mortar. The game is over if you’re bleeding MP just to reinforce squads over a measely 260MP HMG squad. In a few games on small maps, I end up with 3 – 4 free Tommy squads due to the number of casualties. Even if you get only 1 Tommy squad, the CSS has already paid itself off.
– An early CSS is imperative because there are some games where you will be pinned by HMG. If you are able to get the CSS up quickly, losing the first recon squad (yes, it has happened to me before) from suppression won’t hurt so bad as a free Tommy squad is in the pipelines. And hope that your ally is competant enough to come assist you!
– 3 Tommy squads are more than sufficient to hold off any attacks, and late game it’s not surprising to find myself with 5-6 Tommy squads as Axis teams try to take out my base. Mostly, by the time they realise what I’m doing, it’s too late.
– When T2 truck appears, I access the situation and move my HQ truck further forward. Sometimes, the HQ truck stays and T2 truck moves ahead.
– EDIT: I forgot to mention this, but mines are essential to my strat. In all my games, I purchase a Demolition Sapper squad first. Two reasons: They do not suffer a movement penalty, and they are able to plant explosives in urban maps i.e Lorraine. Urban maps are also popular for HMG camping. Not anymore. :O
– EDIT: Because the Tommy blob moves as a group with the LT, there are seldom any units left within the vicinity of the HQ/Emplacements to take on their biggest enemy: cloaked stormies. Not only will mines dissuade future storms harrassment, it frees my Tommy blob from defending the HQ. Of course, a determined Wehr player will eventually destroy an emplacement or two. I have lost a few games due to this.
– With doctrines, it’s about 80% Arty and 20% Commando. I never had to use Royal Engineers. Even when common sense screamed for it (PE had gone fast AC and both Allied teams were still stuck in T1), I stuck to my blueprint.
– With the first mortar pit covering my forward truck, I begin to spam the whole nine yards of emplacements.
– If my ally is competent, the game’s sitting on a knife edge now as I’m not really capping, just holding off the Axis attacks and waiting for T2. Of course, I’ve lost many games when the Axis teams just focused on my ally. In normal circumstances, I would have abandoned my strategy, but I’m not called EmplacementSpam for nothing!
– Once plethora of emplacements are up, it’s really just a rinse and repeat option. Repair when necessary, and you might wish to start helping your ally.
At lower levels the Axis team will just give up. In the higher echelons it’s not uncommon to see both Axis focusing on my ally upon realisation of my, let’s face it, very gay way of playing. Be on the lookout for late game Axis armour and proceed to tech to T3 accordingly. I daresay that emplacement spam + Firefly combo is more potent than commando + Firefly combo!
Any flames/comments are welcome. Afterall, I just wanted to test my theory. In fact, I might just keep playing on this account to see how high up I can climb!