Capturing the right territory sectors in a rapid, efficient manner is very important in the early game. You can make your life much easier by using COH’s waypoint command. This is done (as is the convention in many RTS games) by holding SHIFT and left-clicking places for units to go, OR POINTS FOR THEM TO CAPTURE. Note that while you can issue waypoint commands to MOVE on the minimap, you can only que points for capture by clicking on the points themselves, in the game window. You’ll soon have 3-4 infantry squads capping points across the map, and you’ll soon face opportunities to disrupt enemy capping or have your own capping threatened. That’s why you should use a unit least likely to encounter resistance when queing capture points.
A standard American build order involves 2 Engineers before you start pumping out Riflemen. While your first Engineer builds a Barracks or WSC, your second Engineer can be given a waypoint order to cap 3-4 critical points. You don’t have to worry about what he’s doing for quite awhile, allowing you to focus on micromanaging units to win those crucial first infantry battles. After a battle, you’ll find your trusty Engineer has done a great job capping many points on his own.
Here’s an example of possible capture order and optional points to que for capture on Angoville, probably the preeminent 1v1 map:
You can see here that the 1st Engy (after building a Barracks) and 1st Rifle go immediately for the right-hand high fuel sector, with the Engy skipping the high munitions sector to give maximum time for the fuel.
The 2nd Engy (built from HQ) adopts a very conservative capture order. Rarely will players bother trying to recapture the tiny +5 fuel point when there are two +16 high fuel points to be contested. But the +5 can give you an edge when the race for fuel is very close (with both players constantly harrassing both high fuels).
In this example, the 2nd Engy will probably benefit best from queued capture commands, though the 1st Engy can also be given a que of captures to follow — he’s just likely to encounter the enemy, so you’ll want to manually issue orders if that happens.