On Balance: 2.600 brings balance to the Force

June 12, 2009

relic_logo2As promised, I’ve given some thought to Relic’s patch 2.600 after a few games and some perusing of GR.org’s balance forums. Overall, this is finally a return to form for Relic. Almost all of the balance changes reflect issues that were raised by the community based on high-level games and, in the case of bugs, repeatable evidence. The feedback on GR.org has mainly been positive, albeit with some sarcasm (see certificate I reposted from one GR.org forumer below). To me, the big issues in 2.502 were the Pak bug, the T17 being silly, Schimmwagen’s Scorch ability being absurd and the Infantry Halftrack’s wholly unnecessary suppression boost. All of these were fixed in 2.600.

This alone merits this certificate, which conveys pretty exactly my general feeling to Relic:

Competence is good.

Competence is good.

That being said, here’s a more detailed breakdown of my reflections. As usual, I’ve listed only the most significant changes (in my opinion). Please visit www.gamereplays.org for a full list of patch notes.

Patch 2.600
Bug Fixes

  • Cool-downs are now working properly for all weapons.

Always a good thing. I’m not 100% on which exact weapons weren’t cooling down properly, but I’d say the T17’s bizarre rate of fire is a good example.

  • HMGs in buildings will now switch targets as intended; there is a 3.5 second delay before the hmg will fire at another target.

In my experience this is somewhat similar to how MGs worked before, they would suppress one squad, then target a second new squad and suppress it as well. However, this behavior was limited to squads within the same cone o fire, now this applies to squads moving to flank from another direction. The 3.5 second forces you to be tighter but I’m agnostic on whether this was needed. At least it works.

  • Fixed an issue where Pak38s could stack their first-strike modifiers.

An outrageous, game-breaking bug that should never have happened. It better be fixed.

  • Raised Panzerschreck squads preference to target Light Vehicles while garrisoned in buildings.

Makes sense in theory. I never noticed shrecks not targeting light vehicles; in any case you could tell the garrisoned squad what to target before 2.600 anyway.

Gameplay

  • Improved the reliability and effectiveness of the American’s Strafing Run.

It feels pretty much the same to me, to be honest. I haven’t seen any incident where the P-47 would fully strike a squad but do no damage. Some amount of damage and suppression has always been inflicted in 2.600. But I’ve only had occasion to Strafe a few times so far. Need more time to wait and see.

  • The T17 armored car’s damage output has been reduced.

It was silly before. Good job listening and watching the replays, Relic.

  • Penetration of the T17 armored car has been reduced.

Unnecessary in my opinion. It still misses light vehicles more often than the M8, and against armored units like Ostwinds and Wirblewinds, a penetration nerf was unnecessary.

  • The Panzer Elite’s Schwimmwagen Scorched Earth ability has been replaced with an “Incendiary Trap” ability.

Thanks be to God. As demonstrated in the most recent Battle Report, this is nigh-unstoppable. Malivos just got lazy and CharlesDarwin got focused.

  • Infantry sections with Bren upgrades can now use ‘Button Enemy Vehicle’ when garrisoned inside a building.

I’m all in favor of consistency.

  • Panzer Elite Infantry Halftrack suppression lowered.

This was the result of a bug, in my understanding. Not sure why it was placed under “Gameplay” issues by Relic. But it’s a good change.


More of the good stuff…

June 6, 2009

coh_logo_sized

As promised, the rain of fantastical content continues with three more tracks from the first volume of our Mind of a Master audio strategy series. I’m also planning to release the long-awaited Battle Report sometime today or very early tomorrow.

Just as a reminder, tomorrow I’m flying out to magical Denver, Colorado — the Mile-High City — to run a conference for my company. I’ll be back late Wednesday night. So, here’s hoping Surprise or someone else gets in a post to keep things hopping while I’m gone (hoping — hopping, get it?).

Track 5: American faction overview by Surprise

Track 6: American faction-specific counters

Track 7: Controversial balance issues, Blitzkrieg doctrine


A special gift for a special three days in June…

June 5, 2009
A time for heroes...

A time for heroes...

Folks, it’s that time of year again. Today is June 5, 2009. Tomorrow will be June 6, the 65-year anniversary of D-Day. The day 150,000 Allied soldiers stormed the beaches of Normandy to end tyranny, free a continent and spawn a thousand film and video game adaptions of a climactic battle. It’s a special day to anyone who loves Company of Heroes or World War II games in general.

You'll like this.

You'll like this.

To commemorate this occasion, I have decided with Surprise’s support to make ALL 10 tracks of our COH audio strategy series, Mind of a Master: Volume I, available on Rifles Ready! — free of charge.

Starting today and ending Sunday (D-Day +1), I will be posting several tracks daily for you to listen to.

The tracks will be playable via the native WordPress streaming audio applet (see below). Amazon.com is taking FOREVER to approve this MP3 album for download, and it’s a special time of year, so the hell with it. Please enjoy!

Tracks 1 and 2: Introduction to Surprise and his biography/A high-level overview of the state of COH

Track 3: Detailed Tales of Valor unit analysis

Track 4: Psychology and mind games in COH


On upcoming patch 2.600 and delays

June 1, 2009

Relic upgrades to honesty 2.0.

The days go rolling by...

Alright, so the Battle Report I promised has yet to materialize. There’s a couple of reasons, one of which is some kind of Fraps bug that is preventing sounds from being converted when I upload gameplay video clips to YouTube. Extremely annoying, because I had no problems with this until recently.

The second excuse is that work (real work) has been mounting, while my social life is starting to deplete my reserves of free time. I’ve also got to fly out to Denver, Colorado this coming weekend for a work-related conference. I guarantee the Battle Report will be done before I leave. Most likely I’ll post it sometime mid-week.

Meanwhile, Relic made a post on the status of retail patch 2.600 on May 20, but there hasn’t been much news since then. It’s mainly a bug patch, though the T17 is getting nerfed. Here are the highlights so far:

- Heavy Machine Guns. We will be introducing a fix to the current delay for an HMG switching windows when in a building and return proper operation for British emplacements and other units that were affected by patch 2.502.

This bug seems to affect American HMGs as well. You will notice this in the Battle Report I’ll post this week. It seems to cause the MG gunner not to relocate for as long as 7-8 seconds at a time, resulting in the MG getting slaughtered.

- Fix the Pak 38 camouflage stacking bonus modifier that increases the gun’s damage beyond the intended effect.

Pretty self-explanatory. It’s a pretty outrageous bug, but my old bones are weary from having yelled at Relic so many times for unimaginably stupid shit in the past.

- Commonly known as the ‘burst fire bug’, we will address an issue that allowed some units to ignore their weapon cooldowns.

I think this affects the Strafing Run primarily; again the Battle Report shows this off (though I think in that game, it didn’t really do anything that was ridiculously overpowered… you’ll see).

Once again, I apologize for my own delay and failure to keep promises, but real life just really seems to enjoy disrupting my time and motivation here. But fear not, sports fans — I’ll never give up on Rifles Ready! I intend to be absolutely Churchillian about keeping this blog alive. You can take that to the bank.


In-depth: 2.501, Tales of Valor and the future

April 13, 2009
Will the trinity expand?

Will the trinity expand?

With the release of the latest COH expansion and the winds of change blowing, I decided it was time to play weatherman and speculate on where our game and community are headed. Here’s my take as a former top-ranked player.

Larger community
Back in the stone age of the vCOH beta, it was rare to see more than 300 people online. I never remember seeing more than 3,000 online throughout all of regular vCOH. With the release of Opposing Fronts, the average number of players almost doubled. I was stunned to see 5,000 or 6,000 people online at peak hours. I was even more surprised to see peak numbers continue more than a year after the release of OF.

Yesterday, a new all-time high was reached: more than 10,400.  While it’s true that single-player users are forced to login to Relic Online,  they only account for about 30% to 40% of users online at any given time. This still leaves yesterday’s 10,400 figure well above previous OF highs. Despite the cries from the prophets of doom on GR.org, the game does not appear to be dying at all, but is growing larger.

What does this mean? It means COH may have the numbers to support multiple community sites, more pro-level players, and larger, more frequent tournaments due to a larger advertising base for sponsors. Think PC hardware, software, gaming companies and even soft drinks and snacks targeted at the coveted 18-34 young male gamer demographic.

Read the rest of this entry »


In-game reflections on 2.501

April 12, 2009

I took the time this weekend to play a good four or five games of COH with 2.501 in full effect. Now, first off, I still don’t have Tales of Valor, nor did I run into anyone using the new units. Still, I thought I’d jot down a few thoughts.

interface2The new interface changes are stupid/unnecessary. I’m talking about the veterancy indicator changes and the infantry weapon icon change. Certainly this is open to debate, but I personally liked the American rank stripes and Wehrmacht dots. I also don’t see why Relic placed the weapon icons beneath the unit identification bar, though I’m more agnostic on this one. The real problem is with the veterancy change. It’s harder to notice the little white bar indicating veterancy, particularly when you’ve got multiple units running around.

interface1The interface changes also introduce some minor glitches. Two things I noticed in my brief play period were the manpower indicator and the sound effects for the American Medic Tent. As you can see in the shot to the right, the current manpower rate isn’t properly spaced anymore, as it runs into the +XXX figures for whatever reason. The Medic Tents make the same noise that Observation Posts do when you click on them. Random buggery, Relic-style.

Game balance
It felt pretty good to me. I know the issue that’s all the rage on GR.org is how effective the “new” units are, but as I said I can’t comment on that yet. Overall balance felt good to me, particularly in the U.S./Panzer Elite matchup. I didn’t really fight any strong players, so this impression remains tentative.

New/tweaked sound effects
On this front there’s good and bad, though more good in my opinion. The new Strafing Run sounds are a massive improvement, while the dull, punchy new Ostwind firing effect is much less intimidating than before. I haven’t really messed with the tanks yet, so no comment on that.

Look for more thoughts and a full review of Tales of Valor late next week. I should be getting the game on Tuesday or Wednesday.


No joke: Patch 2.400 a major disaster

April 4, 2009
He's really disappointed this time.

He's really disappointed this time.

I have really, really tried to give Relic/THQ the benefit of the doubt. Not just in print here at Rifles Ready!, where I’ve largely refrained from any outraged outbursts, but mentally, all the time. These geniuses made COH not only one of the best RTS games ever, but one of the best WWII games as well. Clearly something has happened at Relic. Either the geniuses are gone, replaced with significantly more incompetent people, or the geniuses have suddenly had their brains sucked out by aliens and are now retards. I guess it’s also possible that, following the established patterns of most gaming companies, now that 90% of the profits on a product have been made, there’s just about zero financial sense in supporting it vigorously. In the context of my “gaming company of geniuses” analogy, this would be like the corporate paymasters allowing the geniuses one hour a month to support COH.

A few days ago I referenced the Captain Picard facepalm with tongue firmly in cheek, celebrating April Fool’s Day. Given the laughable state of 2.400, a Picard facepalm alone is no longer sufficient.

"No words, Number One. No words for this."

"No words, Number One. No words for this."

Maybe you haven’t seen the 2.400 bug list? Well, here’s a few bile-provoking highlights:

  • Tiger crew has no speech.
  • MGs switching targets while garrisoned.
  • Gliders can be landed in Axis HQ sectors.
  • AT guns, Flak 88, Howitzers, and Nebelwerfers cannot be repaired.
  • Audio announcements (under attack, unit complete etc) are half as loud as they were, and hardly noticeable if anything is going on onscreen.
  • The capture sector audio notification mixes up fuel and ammo.
  • All vehicles (tanks, light armor and most unarmored vehicles) get stuck when moving near a Kettenkrad. The unit will not move until you order the Kettenkrad to another location.
  • Map goes black when M8 collides with building.
  • Commando artillery now drops onto the map one second after being called in.
  • Officer Artillery from the RCA British doctrine drops instantly as soon as it is used.
  • All mortar barrages can only be used in areas with line of sight, but no longer in the fog of war
  • picard_wtfHow the flying f*ck do you manage to remove audio from a unit, grant MGs free-fire abilities and prevent units from being repaired ACCIDENTALLY? How the hell is COH coded on the inside? It feels like most of these bugs could only occur if legitimate patch changes, like adjusting tank penetration and range values, were tied to ALL SORTS OF RANDOM SHIT, like audio notifications and such.

    Even if this were the case (and COH would rank as the most poorly programmed game of all time if true), there is no way bugs this significant could have been missed during QA testing. It feels fair to say there was no meaningful QA testing done on patch 2.400.

    I tried to list the most game-breaking bugs, most of which have actually been reproduced and confirmed by Relic. You can click the above link for the full list of bugs (in fairness some of them probably existed in 2.301 and a few probably are one-time flukes).

    We’re being told these bugs will be squashed quickly, with the biggest ones being fixed in patch 2.500 (to release alongside COH: Tales of Valor). Patch 2.501 will follow suit, and this will mop up whatever is left. But this is no excuse. One YEAR to release this shit? Tales of Valor is the last Relic game I’m buying. If COH2 rolls around, I’ll reconsider. But I’m done with this fucking company.


    Beta ends; 2.400 goes retail

    March 31, 2009
    Mr. La Forge, why don't we have warp speed?

    Mr. La Forge, why don't we have warp speed?

    It’s ironic Relic chose to release 2.400 to retail on the eve of April Fool’s Day. After such a long wait, many of you may be asking yourselves, “is this for real?” Indeed, GR.org pushed home this very point with its April 1 shenanigan, which features everyone’s favorite bald Starfleet officer. Let it be known that reporters are never fooled by April Fool’s Day jokes, of course.

    In fact, I’m taking this occasion to declare that Rifles Ready! has and always will be a shining beacon of light and truth – and as such I will never attempt to con you with some scandalous, obviously untrue, screamingly fake falsehood.

    In unrelated news, I just landed a date with this chick. She called and said “Corkscrew, I love your blog. I read your last Battle Report and I just about had an orgasm when I read the part about the Strafing Run and the P47 flying over the ground like an avenging angel. You are sooo poetic for a COH player. I wanna have your babies.” Seriously, she said that. I’ve got the number she called me from on my cell phone.

    Speaking of Battle Reports and the sexy A-list babes who love them, the release of 2.400 means you probably won’t wanna watch the replay of my upcoming Battle Report — it’s for a 2.301 match. Still, I plan to finishing writing it up and I’ll post it by Saturday. I already spent hours taking screen captures and editing them, so I’m not about to waste all that effort. I get the feeling most folks rarely watch the replay in full, anyway. In the future I’m considering doing a podcast-style audio that can stream on WordPress to accompany the text-and-screenshot Battle Reports. They say I have a good speaking voice, so I’ll work on this project in my spare time.

    Remember to read my reaction to key 2.400 changes in this post.


    Thoughts on patch 2.400 and beyond

    March 26, 2009

    reliclogoWell sports fans, it’s finally here. The complete changelog for patch 2.400, the final patch for COH: Opposing Fronts that will mark the end of the incredibly long balance beta and the reign of patch 2.301 for the retail game. It’s taken Relic nearly a year to get here, and let me tell you — 2.301 is tapped out. Being an American fanboy, I’m sick in particular of always fighting the Panzer Elite with one hand tied behind my back. This is a long-awaited moment for us all.

    I’ve read through all the 2.400 changes and I’ll offer my opinion in the full post, but here’s an amusing sampling of the comments that burst forth on GR.org as soon as the changelog was posted:

    • “They nerfed OF factions by a great deal and buffed vCoH factions… Bull.”
    • “You’re right, the former should have been patched out completely. Thanks Relic for finally fixing the terrible piece of shit you dumped on us a year ago.”
    • “Yey. Time to play PE with a clear conscience!”
    • “def med bunker spam is going to be the standard for wehr now.”
    • “spam bitches! watch my 20 medics recover for me my ARMY of the DEAD muahaha.”

    The retail game will get 2.400 very soon, presumably timed to coincide with the April 8 release of COH: Tales of Valor. I hope you all have preordered; I know I have. It smells like a pretty weak expansion, but the new multiplayer game modes should offer some less stressful cooperative play (2v2s and up can get really stressful given how competitive and nasty people get about ranked games).

    Patch 2.400 has a huge list of changes, far too long for me to comment on each one. Instead I’ve taken the complete list and pared it down to the ones I think are most significant (more after the break). You can read the full changelog and less (or more) intelligent commentary by going to GR.org.

    Read the rest of this entry »


    Relic: 2.508 imminent, beta to end soon

    January 15, 2009

    relic_logo2Well Houston, we’ve got an update. Relic community mananger Thunder reports today that patch 2.508 for the beta playtest is “impending” and that we can expect the retail game to be updated with something very similar to 2.508, SOON. That’s the key here, troops, soon. To quote Thunder himself: “We’re locked down on balance right now and just in bug fix mode in anticipation of finalizing the patch for retail.”

    I know I usually post the patch notes, but here they are so scant as to barely be worth mentioning. Of note are some AI fixes, like AI can no longer use abilities like Sector Artillery unfairly. I’m not sure how you can possibly use Sector Artillery unfairly, outside of spamming it in enemy sectors. Imagine how amusing it might be to have the computer activate Sector Artillery in your HQ. For all you comp-stompers, this one’s for you.

    With COH: Tales of Valor still slated for a March 9 release (see Amazon.com), the endgame is very much in sight. At the earliest I predict the beta patch will go retail in early or mid-February. At the latest, it will be concurrent with the release of COH: ToV.

    So dear readers, mark well the date March 9! And stay tuned for more Rifles Ready! content this weekend!